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Can you identify Carolyn's underground DF critters? Here's a closer look at the current UI, showing the new button positions, the hotkeys for building a still, the nice expanding nature of the building placement UI, and a 150% zoomed play area.īuilding -> Workshops -> Farming -> Stillīuilding placement (showing the UI for the new system I mentioned last month)Īnd here are Jacob's windmills! Jacob also did waterwheels, screwpumps, and many other buildings.Ĭarolyn recently expanded the dwarven hair image catalog by two times, added bones, made all the unit status bubbles, and more. I might have also mentioned at some point that mouse wheel zooming was out, but now it's back, using ctrl+mouse wheel or the brackets or two buttons near the minimap.Īnd a lot of bugs were created and destroyed of course, as is the natural order of things.
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bin storage jobs no longer stop other jobs from using the bin and they don't try to haul items to bins that aren't in the right stockpile. rearranged the buttons on the main screen. multiple leather items tanned based on skin size. jeweler jobs are no longer weird - there are generic jobs and you can specify materials in the details. site finder can now search for sand and specific metals. fixed some bits where tiles tore through the interface. sieges and goblin thong rot has stabilized. got music and ambiences to stream off the disk (the amount of audio has grown so amazing that it was taking up more than a gig in memory ha ha, now it's much smaller). mouse wheel now works on all scroll bars. a special alert pops up for the most important messages to make them harder to miss, including a new "no food" warning. all the audio is in, including a new 7(!) minute title track. all of the art except a few buildings and seven creatures are in, so much good stuff.
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Lemme go refresh my memory as to what has occurred this month.
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